Skill Levels

What are the skill LEVELS and how to level them

Accessed when in Inventory.

Dying and Permadeath

When the Character dies, a small amount of Skill level is lost from a random skill and they respawn at the last Spawn Point set or at a random Trader..

When the Character dies with the “PermaDeath” game setting on, ALL Skill levels gained and ALL Technology Tree unlocks are lost!!

The “Skill” page also shows your total number of Zombie kills.

Body Skills

Strength

(STR)

Effects basic Melee Damage and Defence.

SKILL LEVELDAMAGEDEFENCE
0105
1136
22010
33015
44321
56030

Activities for Leveling: Chopping Wood, Mining Ore.

Dexterity

(DEX)

Tip- Wearing any type of Footwear will significantly increase Movement Speed over being barefoot.

Effects amount collected when Dismantling and Movement Speed.

SKILL LEVELSPEED
090
191
294
398
4103
5110

Activities for Leveling: Chopping Wood, Mining Ore.

Note: Dismantling does not give experience the DEX skill.

Stealth

Effects Zombie Visual Detection. The higher the stealth level, the lower the probability of Zombies discovering players.

Activities for Leveling: Moving whilst Crouching.

Conditioning

(CON)

Effects Health and Stamina.

SKILL LEVELHEALTHMAX STAMINA
0100100
1102102
2106106
3112112
4120120
5130130

Activities for Leveling: Running and Active gameplay.

Dismantling

Dismantling is equipping any knife, then RMB on an item in the Characters Inventory and selecting “Dismantle” to hopefully gain some materials back.

Update 0.0.86: Test was performed with near perfect condition items but lower conditioned items may return nothing when dismantled.

EC= Electronic Component

Dismantling in update 0.0.86 using an Iron dagger

Tip- Other clothes can give other types of Fabrics (Cotton, Fur etc).

Dexterity Skill LevelFire AxeLogShoulder Light BrownShoulder Light GreenShoulder Light OrangeT-shirt
00 Steel1 Stick1 EC1 EC+ 1 Plastic1 EC+ 1 Plastic4 Cloth
10 Steel1 Stick1 EC1 EC+ 1 Plastic1 EC+ 1 Plastic4 Cloth
21 Steel1 Stick2 EC+ 1 Plastic2 EC+ 1 Plastic2 EC+ 2 Plastic5 Cloth
31 Steel1 Stick2 EC+ 1 Plastic2 EC+ 1 Plastic2 EC+ 2 Plastic6 Cloth
41 Steel2 Stick3 EC+ 1 Plastic3 EC+ 2 Plastic3 EC+ 3 Plastic7 Cloth
51 Steel2 Stick3 EC+ 1 Plastic3 EC+ 2 Plastic3 EC+ 3 Plastic9 Cloth

Below is the results of dismantling Tools found whilst looting less the Knives. The numbers are the amount of Ingots received (Iron or Steel).

ItemDexterity Skill Level
012345
Iron Hammer001111
Sledgehammer (Iron)222334
Iron Sword112223
Iron Spear000000
Iron Axe001111
Iron Pickaxe111122
Crowbar (Iron)111122
Steel Hammer001111
Steel Sledgehammer222334
Steel Machete112223
Steel Spear000000
Steel Axe001111
Steel Pickaxe111122
Steel Crowbar111122
Iron Dagger used (0.0.8.6)

weapon Skills

Blunt weapons

Effects the Damage of the corresponding weapon and includes Axes and Pickaxe.

Activities for Leveling: Chopping Wood, Mining Ore and using weapons of that type.

Firearms

Effects the Recoil and Hand shaking when using Firearms.

Activities for Leveling: Using Firearms with the large weapons (SAW, Gatling Gun) giving the most EXP.

blades

Effects the Damage of the corresponding weapon.

Activities for Leveling: Stabbing, Slashing and using weapons of that type.

Weapon Crafting

Although it is under Weapons, it is a skill that can be taught by Traders or leveled by Book reading of which the previous ones are leveled mostly by gameplay.

Activities for Leveling: Crafting items and Learning

Skills

The game contains a number of “Trade” skills which either can improve your skill in using something , allowing you to unlock various items to craft or to unlock things in the Technology Tree.

  • Weapon Manufacturing = Which Weapons or Traps you can craft.
  • Tailoring = Which clothing items you can craft. and what you can repair.
  • Engineering = Which items you can craft or build. Base construction and demolition gives EXP as does crafting.
  • Electrical = Which items you can craft or build.
  • Mechanical= Which items you can or build or craft.
  • Agriculture = Which Agriculture items you can craft/grow. EXP is gained when crops are planted or harvested and finish crafting Fertilisers in Bench.
  • Cooking = Which cooking items you can make with a skill of 3+ making higher quality dishes.
  • Metallurgy = Which metal items you can smelt or work with.
  • Medicine = Which medicine items you can craft or build.

Trait/Attributes Bonuses

  • Tailoring” gives +2 to Tailoring level. (Could be taken to solve this issue).
  • Marksman” gives +25% experience to Firearms.
  • Chef” gives +2 to Cooking.
  • Amateur Mechanic” gives +1 to Engineering and +1 to Mechanical.
  • Baseball Player” gives +2 to Blunt Weapons.
  • Butcher” gives +2 to Blades.
  • Fast” gives +5 to Movement Speed.
  • Body Builder” gives +6 to Damage. (Tooltip says +3)
  • Strong” gives +5 to Defence.
  • Hunter” gives +2 to Firearms.

Profession Bonuses

  • Police Officer gives +25% experience to Firearms.
  • Farmer gives +3 to Agriculture with +20% experience.
  • Sumo Wrestler gives +1 to Conditioning and +1 Strength.
  • Doctor gives +1 to Medicine.
  • Engineer gives +1 to Engineering and +30% experience.
  • Porter gives Conditioning +1.

level by crafting

Certain Workbenches and Crafting Stations will give experience towards certain skills if you stay in the UI whilst the item is being constructed. This is not the primary method to gain levels but can help if options are limited. Crafting in character yields no experience, only in a Workbench or Crafting Table UI.

Cooking recipes can be found here.

Basic items that can be crafted to gain the relevant Experience
Weapon CraftingBuilding HammerStone PickaxeStone KnifeWooden Spear
Tailoring*Cloth BagSun HatClothes or Bags
EngineeringBuilding StructuresDemolishing Structures
Electrical*Large Fuel BottleFuel Barrel
MechanicalStone ArrowPlankSimple Parts
AgricultureFish BaitFishing Line
CookingCook any foods (including making Dirty Water potable) even if it results in a Failed Recipe
MetallurgySmelting NuggetsBricksCharcoal
Medicine*Medical PlasterGauze

*The only way to get the Skill from Level 0-1 currently is through reading Books or being taught by Trader.

Top tip- Craft Arrows whilst in Crafting Table UI for fastest Mechanical leveling!

Skill Leveling Guide video >

@313veegaming.com

learning by Reading books

Books can found by looting or finding the right Trader depending on which map. Best locations are top story of Police Stations, Houses, Hospitals and Industrial POI’s. Books need to be read in Order, starting with 1 then 2 etc.

Learning skills will reduce your Mood by 15-25 pts each time you “read” a book depending on the skill level.

Remember to carry cigarettes, Beer?Wine/Cider, Magazines or St John’s Wort to regain Mood.

Each Skill has a set of 5 books (1-5)

The trait “Genius” gives an extra 30% when using books to learn skills.

Book Traders
Map 01
Map 02
Map 03

learning by trader

It is covered here in full.

Mood will lower whilst being taught skills so bring along items to regain it IE- Cigarettes, Medicines or Wine etc.

A video going through adding relationship and being taught.

Update 0.0.86 introduced Looted items (except Weapon Mods) having reduced “Condition” so things might be a valuable as they were.

Amount of Relationship needed per learning instanceSkill Level
2020201
4040402
60603
80804
1001005

So looking at the above table, if you barter enough items to get 100% relationship with the Trader, then you should be able to learn the whole of Skill Level One and a 1/3 of Level 2 (20+20+20+40=100).

Notes

Using Clothing Repair Kits , a Tailoring Skill of:

  • 1 is required to be able to repair Basic Clothing.
  • 2 is required to be able to repair Military Clothes.
  • 3 is required to be able to repair Large bags.
  • 4 is required to be able to repair Military bags.
  • 5 is required to be able to repair Hiking bags.
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