NPC or Non Playing Character appeared in the 0.04.9 No One Survived Update (August 2023) and involves rescuing up to 5 survivors from Bandit Camps to come and work for you.
- TaskMaster 101 Video.
- NPC Buildings (NPC Control Centre).
- NPC Gathering Buildings (Loggers Shed, Quarry, Livestock Farm and Botanical Greenhouse).
- NPC Productivity Buildings (House, Canteen, Medical Centre and Recreation Room).
- NPC Rescue and Bandit Camp Map Locations.
- What could be?
They can be assigned various tasks depending on what support buildings you have built and if equipped with a suitable weapon will assist in defending your base on Horde Night.
You have to construct the NPC Control Centre (NPC CC) first* and then the NPC’S will spawn in selected Bandit Camps. Rescue the NPC by normally clearing out the camp and unlocking the cell they are in and then just talk to them. They will then appear wandering around the NPC Control Centre ready to be assigned weapons and work details in the NPC CC Management UI. (A Whiteboard inside).
*You can clear a Bandit Camp then build the NPC Control Centre and a captive will then spawn in the Camp although some Bandits may have respawned.
Once assigned work they will continue to wander around and items will appear in the warehouse at Midnight each day. Update 0.0.9.4- Optimised NPC behavior. “They will go to the workspace to work and have more idle positions and they will return to the room to sleep at night“.
Unlocked from the start, the highlighted box is the NPC Control Centre. >
The Game/Server must be PVE to be able to have NPC’s. If the PVP box is ticked in (Inventory/Information) the NPC buildings will not show in the build menu.


They will appear on the list in order of being rescued and in MP/Co-op only one NPC Control Centre can be built. NPC’s are worth more to a Player if started early in game rather than later on.
Warning- Vehicles parked too close to the NPC Control Centre can be damaged from NPC’s walking into them.
Taskmaster 101
A run through on NPC’s
@veegaming
Rogues Gallery (The NPC’s)





NPC Buildings
Although NPC Buildings can be placed on flat terrain it is much easier to build them on foundations.

NPC Control Centre (CC)
Foundation Size= 3×5

The Main Interface is inside and to the right is a whiteboard used for managing the Npc’s and what resources to collect.
NPC’s need some form of productivity bonus to start work as they start at zero. Either a House, Canteen, Recreation Room or Medical Centre needs to be also built to gain their full productivity. The higher the productivity the more resources they gather.
All support buildings must be within a 20 square foundation radius of the NPC CC to work. If destroyed the NPC’s will go into limbo and will return once the CC is rebuilt.


The Npc’s seem to be immortal and will not die and also do not require ammunition.
The NPC Control Centre must be near the actual Horde Night fight for the NPC’s to engage the zombies.

Main Interface
The default view when accessing the UI and from here it displays the information of services connected, the amount of Beds (Houses), the amount of Npc’s rescued, the consumption rates, the preference of which resource to focus on and where to equip weapons.
Daily Consumption is amount taken when game clock ticks over Midnight and is in AH for Power and Litres for Water. Currently the figures show half the rate so x2 the amounts need to be deducted.

It seems that NPC’s will still gather things if no services are connected.
Update 0.0.9.2 introduced wandering Zombies and Bandits, currently the NPC’s ignore any Bandits and will not fire on them!
<<M4 AR, BM4, Type 95 AR, MP40, AK, Special Forces Assault Rifle, MP SMG and R870 Shotgun.

What is collected depends on the support buildings constructed, the productivity and what “focus” is set on the CC UI. Nothing is collected if no gathering buildings are present or Productivity is 0.
The higher the Productivity, the more items are gathered!

Warehouse
This tab is where any materials collected by the NPC’s will be stored. It is a 22×50 squares inventory which once full will receive no more items. Items will appear after the game clock passes Midnight going into a new day. If the CC is destroyed the Warehouse contents fall on floor.
When it is set to average the NPC’s will gather a random range of materials taken from any of the four gathering buildings built or it can be set to focus on one type of material but still getting some others by selecting the relevant building.
Power and Water

The NPC Control Centre must be connected to a nearby Battery Table and a Water Storage Station to receive a full Productivity bonus. A Well is not deemed a suitable water source.
Information on Power (Electricity) and Water is here.
NPC Gathering Buildings

LOGGERS SHED
Foundation Size= 2×2

NPC’s will gather Logs, Sticks and Plant Fibers (Typically any resource thats Chopped).

Quarry
Foundation Size= 3×3

NPC’s will gather Ores, Stone and Coal (Typically any resource thats Mined).

Livestock Farm
Foundation Size= 4×4

NPC’s will gather Animal Meats, Skins, Fur or Eggs.

Botanical Greenhouse
Foundation Size= 3×4

NPC’s will gather random food stuffs and whilst the choice of which crops to grow isn’t possible, Winter does not affect it.
This is one way to get the hard to find Fruits and Vegetables used in Cooking
NPC Productivity Buildings

NPC House
Foundation Size= 3×2

Productivity = +2 per NPC
A House is needed for each NPC to get the Productivity bonus of +2 and it has no function other than that.

Canteen
Foundation Size= 4×3

Productivity = +2 per NPC
The Canteen will give +2 for each NPC to add to Productivity and it has no function other than that at this time.

Medical Centre
Foundation Size= 2×3

Productivity = Only +2 total
The Medical Centre will just give an overall +2 to add to Productivity and it has no function other than that at this time.

Recreation Room
Foundation Size= 3×3

Productivity = +2 per NPC
The Recreation Room will give +2 for each NPC to add to Productivity and it has no function other than that at this time.
NPC BUILDING Construction Costs









NPC Rescue and Bandit Camp locations
It’s easier to clear the Bandit Camp first then unlock the Detention Cell door but not essential to do so. The door is a skill level of 1 or use a sledgehammer to break it down. More information is here on how to tackle them.
Bandits are immediately aggressive when their base is approached and will come out to fight rather hold up inside the base. Some are just melee but most are equipped with firearms and are tougher to kill than the average zombie. Their numbers inside range from 5-15 depending on which base you raid. As of Patch 0.0.83 more loot varieties were added.




Bandit Camp Locations
Large Map 01
There are 11 camps with only 5 holding captives (Yellow Circles).

Small Map 02
There are only 5 camps with each one holding a captive (Ski Masks).

New Map 03
There are currently 8 camps found with the 5 NPC’s marked (Yellow Circles) .

What could be?
This is just a players suggestion to add an end game option to the game and to utilise NPC’s more.
BACKGROUND
INTRO TEXT-
How did we get here? No-one seems to really know, A virus outbreak from an experimental lab? A mutation of the common cold perhaps? Or some people even say Aliens brought it to us to claim Earth. All we know is millions died over that last year and everyday is a struggle for survival. We hunt, scavenge and fight against the zombies and bandits to keep going. Although there a few traders out there it’s seems like…..No One Survived……
TEXT- Spawn with Starter kit.
They got in….. one by one your comrades were killed, either shot dead or gravely wounded and probably left to get infected and turn…. You managed to grab some items whilst others held the raiders off long enough for you to make it clear of the bunker. You ran and ran until you came upon a trader in the distance, now to rebuild and take revenge for the fallen.
Text- No Kit.
They got in….. no one saw it coming and after the main explosion, shots rang out and people started dying. You tried to hold them off to let some escape but when your gun clicked empty suddenly the world went black as you fell down.
You find yourself left for dead, dumped outside and stripped of all possessions except the burning desire for revenge as you make your way to survive then rebuild….
Necessary Game Changes
One Bunker as is it is now with some loot and zombies there (to represent the old home that got raided at the start). The other is the raiders HQ which is the end game boss level to storm and clear it to “finish” game.
Make Npc’s able to join you in a team (Party Based System) so you can click on them to do orders (Attack/Defend or Follow/Stay or Work Job (whatever they are assigned in NPC control room)/Relax or Go to WP (either in game or on map)/Return home (go to house) (Design 1).
You can also click on them to equip and arm them in a basic inventory (Design 2).
Change the tech tree so the Npc buildings are only unlocked once an Npc is rescued. (Design 3) and further unlocks as more NPC’s are rescued.
GAME HAS AN ENDING?
Game = Survive/Build/Repel Hordes then the end game is to successfully storm the Raiders HQ.


With the new NPC system they can die if reach zero health but respawn at the House after 24hrs or 6 hrs if player has a Medical Room. They will get hungry and thirsty and if not given refreshment they will return to the House for 12hrs or 1 hr if have a Canteen. If Mood falls then they will be reluctant to fight and just follow and if it reaches the red they will go home for 24 hrs or 6 hrs if have players have a Recreation Room built.
They can be equipped with a bag and given things to carry but if encumbered they remain stationary and after 1 hr drop the bag and return home. They can be given clothing and armour in the relevant spots and 2 weapons and a med kit.

All information has been submitted to the Games Developers (August 2024).
It was announced in the 2025 roadmap that NPC’s would be reworked.