A Look at Traders and what they have and where
- Bartering/Trading (Option 1).
- Increasing “Relationship” with a Trader (Option 2).
- Learning Skills (Option 3).
- Trader Missions (Option 4).
- Barter with Zombie Teeth (Grave Locator) (Option 5).
- Update added items.
- Trader Locations on the Maps.

Traders do not use a currency but barter with items and each item has an preassigned decimal value.
You can get better deals if you have the Trade Master Trait (+15%) or give away items (Option 2) to improve your relationship with the trader. Medical items, Weapon Mods and Weapons are worth more than common items found or crafted.
As of Update 0.0.8.6: All items have a condition except for Weapon Mods making them the best “trade” options.
Update 0.0.8.7 Weapon Repair Kits were introduced which can repair all Melee Weapons and Tools and are available to trade at the Merchants/Traders for x10 Teeth and x1 Toxin.

Update 0.0.9.4 added a vocal “tone” to Merchants upon interaction.
Option 1
Each Trader will have different things to “sell” and when bartering you drag what you want from their side into the middle right and what you want to give for it into the middle left. The item for “sale” will have a value (IE: Jeans 30.36) as will yours (IE: Rifle 60).

As long as the bar is blue (meaning your item or items is worth more than theirs), the transaction can then be confirmed transferring your items to them and their items to your inventory.
If you have a full Backpack, any items not fitting into it will drop to the ground.
Option 2
This video shows how to give items away to add to the relationship which then in turns allows you better deals (if kept at that level) or to learn skills.
Option 3
Learning skills will reduce your mood by 10 pts each time they teach you so remember to carry cigarettes, wine/cider, magazines or St John’s Wort to regain mood.
When giving away items to increase the relationship level, dont go over what you might need.
Amount of Relationship needed per learning instance | Skill Level | ||
20 | 20 | 20 | 1 |
40 | 40 | 40 | 2 |
60 | 60 | – | 3 |
80 | 80 | – | 4 |
100 | 100 | – | 5 |
Example
Do not waste items!
In this example there is 40 already “banked” so only 60+ is needed so although 6 will be wasted it was the closest to get the full 100 needed.

Option 4
This will summon a small horde of Zombies with the size depending on what level you select and the Year and Season you are on. The longer the game time, the more will spawn.

What spawns is tied to your settings (Special Zombies) and remember that you cannot build near a Trader so ensure you are heavily equipped!
Option 5
Killing zombies will result in a chance drop of Teeth, Toxins or Claws which can be traded in for various items.
Most Traders have Vehicle Parts and this is where the Grave Locator can be found. This item has to be carried before death and will display the Grave Site (where you died) on the Main Map upon respawn. It is a one use item.


Do not log out of the game without recovering your body first as the Grave Site Marker will disappear and the body will despawn!
Update added items
Update 0.0.8.7– New Weapons: Flamethrower, Tec9, DF122, SAUG—available for exchange at the merchant. New Firework Items: Fireworks (attracts zombies), Firecrackers (grenade), Sparklers (torch)—available for exchange at the merchant.
Trader Locations
Map 01
Grid | Name | Sells | Teaches |
B2 | Sarah | Animals | Tailoring 1-5 |
B5 | Hank | Blueprints | Electrical 1-5 |
D1 | Maria | Guns | Engineering 1-5 |
C2 | Mike | Car Parts (ERK) | Weapon Crafting 1-5 |
D4 | Sarah | Clothing | Mechanical 1-5 |
D5 | Sarah | Solar & Electrical | Medicine 1-5 |
D6 | Mike | Car Parts (ERK) | Weapon Crafting 1-4 |
C7 | Maria | Clothing | Tailoring 1-5 |
E1 | Hank | Animals | Blunt Weapons 1-5 |
E4 | Mike | Food | Agriculture 1-5 |
E7 | Sarah | Clothing | Weapon Crafting 1-4 |
F3 | Maria | Guns | Cooking 1-5 |
F5 | Hank | Books | Metallurgy 1-5 |
F6 | Mike | Clothing | Metallurgy 1-3 |
G8 | Maria | Guns | Engineering 1-3 |
H1 | Li Na | Special Rewards | Engineering 1-3, Weapon Crafting 1-4 |

Map 2
Map 02 | Name | Sells | Teaches |
1 | Hank | Blueprints | Tailoring 1-3, Engineering 1-5 |
2 | Hank | Food | Electrical 1-3, Tailoring 1-5 |
3 | Sarah | Solar + Medical | Electrical 1-3, Mechanical 1-5 |
4 | Maria | Car Parts (ERK) | Agriculture 1-3, Cooking 1-5 |
5 | Hank | Guns | Metallurgy 1-3, Medicine 1-5 |
6 | Maria | Animals | Weapon Crafting 1-3, Tailoring 1-5 |
7 | Mike | Animals | Mechanical 1-3, Metallurgy 1-5 |
8 | Li Na | Special Rewards | Engineering 1-3 , Weapon Crafting 1-4 |
9 | Sarah | Books | Medicine 1-3, Weapon Crafting 1-5 |
10 | Mike | Clothing | Engineering 1-3, Agriculture 1-5 |

Map 03
Grid | Name | Barters | Teaches | |
A2 | Mike | Clothes | Agriculture 1-5 | Engineering 1-3 |
A5 | Hank | Food | Tailoring 1-5 | Electrical 1-3 |
B8 | Hank | Blueprints & Books | Engineering 1-5 | Tailoring 1-3 |
C5 | Maria | Animals | Tailoring 1-5 | Weapon Crafting 1-3 |
E1 | Mike | Food | Metallurgy 1-5 | Mechanical 1-3 |
E4 | Li Na | Special | Weapon Crafting 1-4 | Engineering 1-3 |
F8 | Hank | Guns | Metallurgy 1-5 | Medical 1-3 |
G1 | Maria | Engine Repair Kits/Car items | Cooking 1-5 | Agriculture 1-3 |
H5 | Sarah | Engine Repair Kits/ Solar | Mechanical 1-5 | Electrical 1-3 |
H8 | Sarah | Blueprints & Books | Weapon Crafting 1-5 | Medical 1-3 |
