Firearms + Weapon Mods

This page highlights the various Firearms, Ammunition (Ammo) and Weapon Modifications available as well as how to make Ammo.

Firearms

The Weapons in No One Survived can be summarised into two categories, Melee and Firearms. Firearms (Guns) cannot be crafted like Bows or Spears can, they can only Looted or bought at Traders, however they can be repaired using Gun Oil.

Update 0.0.86 introduced the reduced condition of items found.

Update 0.0.9.2 added a prompt when out of ammo. (currently not working?)

Firearms can be used as One Handed and Two handed and whilst One Handed Firearms can go into any of the 6 Hotbar slots, Two handed ones must go into either the 1 or 2 Hot Bar slot. (ie: Rifles etc)

Firearms and Ammunition can be looted in many different areas but the best sources are Police Stations, Houses and Military Buildings. The accuracy and handling of Firearms is affected by the Firearms Skill and some attributes and Professions give bonuses when creating the Character.

Ammunition comes in 5.56, 7.62, 9mm, 12 Gauge Shot and .44.

Statistics of the Firearms and the definition of types.

  • Damage= The actual damage caused.
  • Impact= The chance to “stun” the target (stop it moving towards you).
  • Knockdown= The chance to knock the target to the ground.
  • Mutilation= The chance to dismember a limb off the target.
  • Speed= The amount your Movement Speed is reduced when holding the equipped weapon.
  • Assault Rifle= Special Forces, Type 95, M4 and AK (5.56/7.62).
  • SMG=MP40 and MP (9mm).
  • Sniper Rifle= SKS and SVD (7.62).
  • Shotgun=R870 and BM4 (12 Gauge).
  • Pistol= 18C and DE (9mm/.44).
  • Misc= SAW and Gatling Gun (5.56/7.62).
  • Selective Fire– (Press “B”) Single, Burst and Automatic (See Below).
  • Modification Options– (Muzzle-Sight-Mag-Grip-Butt) (See Below).

5.56  (5.56×45mm)

30 Rnd Mag (Muzzle-Sight-Mag-Grip) SBA
30 Rnd Mag (Muzzle-Sight-Mag) SBA
30 Rnd Mag (Muzzle-Sight-Mag-Grip-Butt) SBA
100 Rnd Mag- No Modification options. SBA

Added in (Update 0.0.8.7) >

30 Rnd Mag-(Muzzle-Sight-Mag). SBA

7.62 (7.62×39mm)

30 Rnd Mag (Muzzle-Sight-Mag-Grip) SBA
30 Rnd Mag (Muzzle-Sight-Mag-Butt) S
30 Rnd Mag (Muzzle-Sight-Mag-Butt) S
200 Rnd Mag- No Modification options. A

Update 0.0.86: Speed is now -30

9 MM (9×19mm)

30 Rnd Mag (Muzzle-Sight-Mag-Grip-Butt) SBA
30 Rnd Mag (Muzzle-Mag-Grip-Butt) SBA
*25 Rnd Mag (Muzzle) SBA
17 Rnd Mag (Muzzle) S

Both the Tec9 and the 18C Pistol can be used in any hotbar slot.

12 GAUGE

Holds 7 Shells (Muzzle*) S
Holds 12 Shells (Muzzle*) S

*- Although Shotguns have a muzzle modification slot, none exist currently that fits it.

Holds 20 Shells (Muzzle*) A
Holds 2 Shells (Muzzle*) S

.44 Ammo (. 44 Magnum)

7 Rnd Mag (Muzzle) S

Special Weapons

A new type of weapon, the Flamethrower is 2-handed and (added in update 0.0.8.7) which uses Fuel Canisters. Found at most Merchants/Traders or crafted.

Uses Fuel- Capacity 100
Fuel

High Tier Firearms with Skins

These weapons are found at certain Traders through bartering or doing the Transmit Signal missions or lootable from Bunkers.

They mostly have the same names as the original ones but have better stats and seem to come in a Woodland and Arctic camouflage patterns. They are found lower down in the “Weapons” list in the Admin menu. The 18C Pistol (Red) can only be found at the Trader Li Na in H1 (Map 01-Large).

7 Rnd Mag (Muzzle) S
7 Rnd Mag (Muzzle) S
17 Rnd Mag (Muzzle) S
30 Rnd Mag (Muzzle-Sight-Mag-Grip-Butt) SBA
30 Rnd Mag (Muzzle-Sight-Mag-Butt) S
Holds 12 Shells (Muzzle*) S
100 Rnd Mag- No Modification options. SBA
30 Rnd Mag (Muzzle-Sight-Mag-Grip) SBA
30 Rnd Mag (Muzzle-Sight-Mag-Grip-Butt) SBA
30 Rnd Mag (Muzzle-Sight-Mag-Grip-Butt) SBA
30 Rnd Mag (Muzzle-Sight-Mag-Butt) S
Holds 12 Shells (Muzzle*) S
100 Rnd Mag- No Modification options. SBA
30 Rnd Mag (Muzzle-Sight-Mag-Grip) SBA
30 Rnd Mag (Muzzle-Sight-Mag-Grip-Butt) SBA

Weapon Modifications

Although the mods don’t appear on the weapon in your Inventory or storage, they do on the model in game when held (See top Picture).

Weapon Mods can be found anywhere but good sources are in Police Stations and Military Buildings.

Update 0.0.86, Tip- Mods are good things to barter with at Traders as they have no “condition” to lose value.

  1. M233- (Any)
  2. ACOG- (Any)
  3. Holo Sight- (Any)
  4. Red Dot sight- (Any)
  5. Sniper Rifle Butts (Sniper) **
  6. Suppressors (Assault Rifle, Sniper Rifle, SMG and Pistol) Reduces noise of weapon and Damage slightly, See here.
  7. Compensators- (Sniper)**
  8. Compensators- (SMG)**
  9. Compensators- (Assault Rifle, )**
  10. Assault Rifle Butts-(Assault Rifle,)**
  11. 5.56 Extended Magazines- (Mags) 01= +5 Rnds 02=+15 Rnds.
  12. 7.62 Extended Magazines- (Mags) 01= +5 Rnds 02=+15 Rnds.
  13. 9mm Extended Magazines- (Mags) 01= +5 Rnds 02=+15 Rnds.
  14. SMG Butts-(SMG)**
  15. Vertical Grips- (Assault Rifle)**
  16. Triangle Grips- (SMG)**

**= All Butts, Compensators and Grips reduce the spread or pattern grouping to provide more accurate shooting as will a higher Firearms Skill.

Sights

Holo Sight
Red Dot Sight
ACOG
M233

When in first person mode (Tap right mouse once instead of holding) hold “Shift” to hold breath to assist with aim.

How to Use Weapon Mods and Repair Firearms

How to put Mods onto a weapon and how to repair the weapon using Gun Oil.

Gun Oil is found at some Traders and lootable from Houses, Police Stations and Military Sites.

Right click on the weapon to access menu and press “R” to reload.

Mods and Gun Oil cannot be crafted, only found as Loot or at a Trader.

Do Suppressors work in game?

To a limited degree and may also be reworked in the upcoming Stealth Update due in 2025.

Crafting Ammo

One of the first things to do in game is to get hold of 6 wheat as early as you can, either by looting (if lucky enough and it doesn’t spoil overtime) or growing it. This is needed to make Fermented Alcohol (Trader Li Na sells it also) which is required to unlock Gunpowder.

You will need to have set up a Battery Table with Electricity available with a Machine Table unlocked and built.

Unlocking the a Chemical Lab requires Electrical 1, Engineering 2 and x3 Glass.

Building it requires: >

Unlock the Cultivation Box and then the Fermentation Barrel. Either use the Box to grow the wheat (one seed is enough if kept fertilised and watered) or if looted put the 6 wheat straight into the Barrel. (More information on Agriculture here.)

Unlock Alcohol using the x2 Fermented Alcohol and then with Electrical 2 and x3 Saltpeter for the Gunpowder.

(More information on Tech Tree is here) (More information on Skills here) (More information on Workbenches here).

It requires x3 Saltpeter and x1 Charcoal to make x1 Gunpowder in the Chemical Lab. SaltPeter can be found in the large open Ore Fields or from the specific Mines found below and Charcoal is made from burning Logs in the Furnace.

Map 01
Map 02
Map 03

Ammo can only be constructed in a Machine Table.

You will need to unlock the Karambit needing Weapon Crafting 3 and x1 Steel Ingot.

Next is the Cartridge Casings requiring Weapon Crafting 4, Copper Ingot and the Guide:Bullet Production.

Bullet Production Drawings are to be looted (Best sources-2nd Storey of Police Stations) or found at certain Traders.

Next is each type of Ammo requiring Weapon Crafting 5 and one Cartridge Casing for each one.

It requires x1 Copper and x1 Aluminium Ingot to make 5 Cartridge Cases.

It requires x1 Cartridge Case and x1 Gunpowder to make x10 of the 5.56, 7.62, 9mm, .44 Rnds and x6 of the 12 Gauge Shells.

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